AR Benchrest

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The AR Benchrest Match is designed to create an exciting new way for shooters to become familiar with the AR platform, gain experience in shooting, and enjoy the competitiveness of this shooting sport.  This match is ran year around on the first Saturday of the month, with a start time of 9 AM.  Experienced and beginner shooters are welcome! We stress that this is a fun shoot, so rule number one (after safety) is you gotta have a good time! Shooters will need approximately 50 rounds of ammo to complete this match.

  1. RIFLES:

Any AR platform firearm may be used for this competition (.22 LR, .223. 5.56, 308, etc.).  There are no weight limits and no dimensional restrictions to barrels or stocks.  There are three classes of shooters.  Tactical: Basically, stock AR’s with a RED DOT, ACOG or scope of x4 power or less; MID-CLASS: Basically, stock AR with an optic of x4-x10 power; and Open Class: Built AR’s with match barrels, upgraded triggers and scopes of x11-unlimited powered scope.  If you’re not sure what class you would shoot in, we will place you in a class that best matches your equipment.

  1. RESTS:

Any rest may be used to shoot from the bench.  One piece rests, separate front and rear rests, bipod, or sandbags may be used so long as any such device prevents the barreled action from being affixed to the bench in an immovable manner.  When a rifle is raised straight up, the front and/or rear rest must not rise with rifle.

  1. AMMUNITION:

Any ammunition may be used (factory or hand loads).

  1. TARGET AND TARGET DISTANCE:

There are two types of targets used – TACTICAL class uses two bullseye targets; MID-CLASS and OPEN class uses six bullseye targets.

  1. TACTICAL Class.  Shooters will engage two bullseye targets.  Only 10 shots will be allowed.  If more than 10 shots are present in the target, the worse 10 will be scored.  The distance from the forward edge of the bench to the target is 50 or 100 yards depending on the range used for that competition.  The match director will determine what range will be used (50 or 100) and inform shooters in advance of the match.  Each relay will be allotted 8 minutes to complete.   There is one “warm-up” relay and four scored relays.  Targets should be placed and removed by the match director and a designated target crew only.
  2. MID & OPEN Class.  Shooters will engage six bullseye targets.  Only one shot per record bull is allowed.  The distance from the forward edge of the bench to the target is 50 or 100 yards depending on the range used for that competition.  The match director will determine what Range will be used (50 or 100) targets are used and inform shooters in advance of the match.  Each relay will be allotted 8 minutes to complete. There is one “warm-up” relay and four scored record rounds. Targets should be placed and removed by the match director and a designated target crew only.
  3. SCORING:

Each class has separate scoring systems; all classes have a warm up round that is not scored/counted.

  1. Tactical Class.  Two record bulls on each target.  The center ring of the bull scores 10 points. Shooter will engage x5 bullets per bull, per round, for a total of 10 shots. The highest possible score per round is 100 points, 50 points per bull, for a match total of 400 points being perfect.  The shots are scored by the best edge method.  The match consists of one warm up target and four record rounds. The warm up target is scored for information only and is not included in the aggregate score in any way.  There is an 8-minute time limit per round; the clock starts when the “Commence Fire” command is given; and stops at 8 minutes when the “Cease Fire” command is given.  No shots are allowed after the “Cease Fire” command.  Anyone firing a shot after the “Cease Fire” may be disqualified.  Any ties will be resolved by starting at target number one, bull one and comparing the score on each bull until a winner is determined.
  2. MID & Open Class.  Six record bulls on each target.  The center ring of the bull scores 10 points.  In the center of each bull is a dot.  If the bullet hole touches the dot that bull will be scored as an “X” and receive an additional point.  The highest possible score per target is 66 points (six ten rings, plus 6 bonus points).  Placing a shot within a ring outside the 10 ring reduces the score by 1 point per ring.  A shot outside the rings or no shot in a scoring box will result in a 5-point penalty.  The shots are scored by the best edge method.  The match consists of one warm up round and four record rounds.  The warm up round is scored for information only and is not included in the aggregate score in any way.  The highest possible score for a match is 264 points.  If more than one shot is made on a record target the worst of the two will be scored.  There is an 8-minute time limit per round.  The clock starts when the “Commence Fire” command is given and stops at 8 minutes when the “Cease Fire” command is given.  No shots are allowed after the “Cease Fire” command. Anyone firing a shot after the “Cease Fire” may be disqualified.  Any ties will be resolved by starting at target number one, bull one and comparing the score on each bull until a winner is determined.

RANGE ETIQUETTE:

If you complete your string of fire in less than the allotted time you should remain quietly at your bench until the “Cease Fire” command is given. Walking around or talking could be distracting to others. There is to be no smoking at the benches or under the covering while competitors are shooting. Please be considerate of your fellow shooters always.

For more information, contact Jim Greer at t.greer@mchsi.com